StarVoxel Defender is a fast-paced, vertical tower defense game featuring vibrant voxel art and deep strategic progression. Build your defenses against relentless waves of alien drones, fighters, and massive dreadnought bosses.

Features:

  • 6 Unique Turret Types: From rapid-fire Blasters and instant-hit Lasers to area-denial EMPs and chain-lightning Tesla Coils.
  • Rogue-lite Boosts: Every 5 waves, adapt your strategy with random run-specific upgrades.
  • Endless Scaling: Test your build against 100+ waves of increasing difficulty.
  • Epic Boss Battles: Face off against gargantuan Dreadnoughts and speedy Interceptors with multi-stage health bars.
  • Permanent Progression: Earn credits to upgrade your tech in the Armory and unlock Prestige bonuses.
  • Mobile Optimized: Designed for portrait play—perfect for quick sessions or long runs.

Coming soon to iOS and Android! Visit starvoxel.michalkomar.com to apply for the closed beta and get early access to the mobile app.

Published 14 hours ago
StatusIn development
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
Authormichalkomar
GenreSurvival, Strategy
TagsHigh Score, Incremental, Roguelite, Sci-fi, Singleplayer, Space, Tower Defense, Voxel

Development log

Comments

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I'm confused.  Was this game somehow made without ever being played?  There's functionally no way to get past the second wave, getting past the first wave requires random chance no matter what you do, the meta-progression takes multiple orders of magnitude more resources than you get from failing the first wave over and over, and basic stuff like the size of the screen negatively affects gameplay.  This is... not done.  This isn't even a beta test, this needs serious work.

I think it's because if you use the 4x button, it speeds up the robots, but not the firing rate of the towers.